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Danial Graham
Texture Artist
Summary
Highly skilled Texture Artist with 5+ years of experience in developing physically accurate and detailed textures for high-fidelity models in real-time applications. Expertise in industry-standard software such as Substance Painter and Mari. Proven ability to optimize texture performance while maintaining visual fidelity. Experience in photogrammetry, tiling, and custom tool development for increased productivity.
Education
Bachelor’s Degree in Fine Arts or Computer Science
January 2019
Skills
- Substance Designer
- Maya
- ZBrush
- Photoshop
- Mari
- Quixel Suite
Work Experience
Texture Artist
- Optimized texture performance by reducing file sizes while maintaining visual fidelity, ensuring efficient loading times.
- Created and maintained a comprehensive texture library, organizing and cataloging assets for easy retrieval and reuse.
- Developed custom tools and scripts to automate texture creation and editing processes, increasing productivity.
- Experienced in using software such as Adobe Photoshop, Quixel Mixer, and Maya for texture painting and editing.
Texture Artist
- Developed physically based rendering (PBR) materials for highfidelity models, using industrystandard software like Substance Painter and Mari.
- Created accurate and detailed texture maps, including diffuse, normal, specular, and roughness maps, optimizing performance for realtime applications.
- Utilized advanced techniques such as photogrammetry and tiling to create realistic textures from realworld references.
- Collaborated with 3D modelers, designers, and other artists to ensure seamless integration of textures into game environments and assets.
Accomplishments
- Developed and implemented a new procedural texturing pipeline that reduced texture production time by 40%.
- Created highquality textures for a AAA video game title that received critical acclaim for its visual fidelity.
- Trained and mentored junior Texture Artists, providing guidance and support to enhance their skills.
- Collaborated with the art team to develop a consistent visual style for a virtual reality game.
- Optimized textures for mobile games, ensuring optimal performance and visual quality.
Awards
- Won the Texture Artist of the Year award at the 2023 Game Developers Conference.
- Received an honorable mention in the Best Texture Art category at the 2022 Unity Awards.
- Awarded a scholarship for excellence in Texture Art from the International Game Developers Association.
- Recognized for exceptional texture art contributions to the development of a highly successful mobile game.
Certificates
- Certified Substance Designer
- Certified ZBrush Artist
- Unity Certified Developer
- Unreal Engine Certified Professional
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How To Write Resume For Texture Artist
- Showcase a strong portfolio of high-quality textures that demonstrate your skills and attention to detail.
- Highlight your proficiency in industry-standard software such as Substance Painter, Mari, and Photoshop.
- Emphasize your understanding of PBR materials and your ability to optimize textures for real-time applications.
- Demonstrate your ability to work collaboratively and contribute effectively to a team environment.
Essential Experience Highlights for a Strong Texture Artist Resume
- Developed physically based rendering (PBR) materials for high-fidelity models, ensuring accurate and realistic visual representation.
- Created detailed texture maps, including diffuse, normal, specular, and roughness maps, optimizing performance for real-time applications.
- Utilized advanced techniques like photogrammetry and tiling to generate realistic textures from real-world references.
- Collaborated with 3D modelers, designers, and artists to ensure seamless integration of textures into game environments and assets.
- Optimized texture performance by reducing file sizes while maintaining visual fidelity, ensuring efficient loading times.
- Managed a comprehensive texture library, organizing and cataloging assets for easy retrieval and reuse.
- Developed custom tools and scripts to automate texture creation and editing processes, increasing productivity.
Frequently Asked Questions (FAQ’s) For Texture Artist
What are the key skills required to be a successful Texture Artist?
Key skills include proficiency in industry-standard software like Substance Painter and Mari, a strong understanding of PBR materials, and experience in photogrammetry and tiling techniques.
What industries can Texture Artists find employment in?
Texture Artists are in high demand in the video game, film, and architecture industries, among others.
What is the average salary for a Texture Artist?
The average salary for a Texture Artist varies depending on experience and location, but it typically ranges from $50,000 to $100,000 per year.
What are the career prospects for Texture Artists?
Texture Artists can advance to lead positions or specialize in specific areas such as photogrammetry or material creation.
What are some tips for creating high-quality textures?
Tips include using high-resolution reference images, paying attention to detail, and optimizing textures for performance.
What are the latest trends in texture creation?
Current trends include the use of AI-generated textures, procedural texturing, and physically accurate materials.